Без DRM · 13-Апр-19 06:13(6 лет 5 месяцев назад, ред. 13-Апр-19 06:19)
Interstellaria By Cold Rice Games
Managing a fleet across a dangerous galaxy. Every star and planet holds untold riches and dangers. Each encounter will require skills in trading, diplomacy, and combat. Allocate power to engines, charge all weapons, and take on the worst the galaxy has to handle.Дата выхода: 17 июля 2015 г. Жанр: Приключенческие игры, Инди, Ролевые игры, Симуляторы, Стратегии Разработчик: Coldrice Games LLC Издатель: Chucklefish Платформа: Windows Версия: 1.0.9c Тип издания Лицензия Релиз: Humble Store Язык интерфейса: английский Язык озвучки: отсутствует Таблэтка: Не требуется Системные требования:
МИНИМАЛЬНЫЕ: ✔ОС: Vista / 7 / 8 / 10 ✔Процессор: 2 GHz ✔Оперативная память: 1 GB ОЗУ ✔Видеокарта: 1024x768 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics ✔ card with 128 MB of RAM ✔Место на диске: 200 MB
Описание:
Не поддерживается русский язык
活到老,学到老
Interstellaria is a real time space-exploration sim and crew management game. Command a fleet of vessels wandering the galaxy for adventure and profit! You’ll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet? Land your flagship on an alien world, allowing your crew to gather valuable resources for you— but be sure to equip them with powerful armor and weapons! It’s a dangerous universe out there, and although many helpful creatures will trade or share valuable information with you, many more will attack on sight! Features
Tactical crew management. Direct crewmen to put out fires, or repair damaged equipment. Posting them to their station boosts your fleet's speed and combat abilities.
Customize your ship with helpful stations. Allocate power to important systems or simply outfit your ship with lasers and put all power into weapons!
Your crew eats, sleeps, and needs entertainment. Each one develops unique traits throughout the game that help or hurt the mission. Various outfits and weapons can be found to customize them further.
Fleet-based combat. Instead of controlling a single ship, you control multiple ships each with their own crew.
Fully explorable galaxy, no areas are off limits. Each region has unique ships, aliens, and mysteries to find.
Land your ships on planets! Each world is a new experience and has special rewards for you and your crew.
Featuring an all-original soundtrack from the incredibly popular chiptune musician Chipzel.
Interstellaria — многообещающий симулятор-песочница, где в роли капитана космического корабля Вам предстоит исследовать бескрайний космос! Дополнительная информация:
V1.09c IS LIVE, CAPTAIN! вт, 25 февраля 2020 г. ТИП: КРУПНОЕ ОБНОВЛЕНИЕ Good evening, Captains. I come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria. Without extra comment, I will also add that Interestellaria is no longer being published by Chucklefish. WHATS NEW
Dramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.
Added a percentage on screen when loading a planet
Pathfinding has been dramatically optimized. Should be almost instantaneous in most areas, and very fast in the others.
When fighting in space, enemies will no long "BLOCK EXIT," instead every encounter has a timer to leave based on how many enemies there are.
You can now access the full fleet inventory even when on a planet
In order to work with UNITY, putting mod images must be done in the interstellaria_data/resources/mods folder
Crewmen can no longer harvest when inventory is full
Ulu has been made more navigable
Adjusted oloke to only require the death of one giant lizard
Adjusted the description of ships so that their stats match properly when purchasing
Removed some invisible blocks here and there
Slightly renamed some items, adjusted text for others.
Made some adjustments to run speed BUG FIXES
Fixed a bug where race specific dialogue wasn't coming up.
Fixed a bug with bulk buying
Fixed a bug where you could apply repair plates to destroyed ships
Fixed bugs with the reload and return feature
Fixed a bug with power armor
Fixed a bug with poison or sticky effects
Fixed a bug where repair all charged money but didn't repair ship
Fixed a bug where you could install a stacked station, losing them.
Fixed a bug where damaged pod event didn't give you a crewman
Fixed a crash with distress signal event.
Fixed a bug where you could put a stock of weapons into a weapon slot
Fixed a bug where the landing screen would clip the planet graphics/texts
Fixed a bug where you could take off from trenzalore without repairing.
Fixed some bugs with rogue queen's attack
Fixed a bug where you could get a hull leak on the freighter that can't be reached.
Fixed some bugs with achievements
Fixed a bug where you could click the starmap through combat screen
Fixed NPC issues at the casino
Fixed NPC issues on Tharkad
Fixed some naming issues with Robar and Kere
Fixed a bug where if the player loses to the General and reloads, the game proceeds as if you won
Fixed a bug with background NPC hair
Fixed a bug where you could walk off the size of anskad
Fixed a bug where opening a menu when taking off makes them freeze
Fixed a bug with the wormhole event
Fixed a bug that allowed infinite items when crew window is open
Fixed a crash with some ships
Fixed a crash with landing on asteroids
Fixed a crash when returning to Aibit Nest
fixed a crash on derelict stations
fixed a crash on stores in kaidun space and anoa space
fixed a bug where you could edit stations on destroyed ships 5 янв. 2019
v1.09b Live Interstellaria - coldricegames
Holidays are over, back to work! I have a few minor bugs to clear up from the last patch. More as time goes on. -Fixed a bug where png/sprites weren't loading from mod folder
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j. ▄█ ██████ ███ ▀███ ▄██▀▀▀██ ████ ▄██▀ ▀███▄ ▀███▀▀▀███ ████ ▄██▀▀█ ▀███▀ ██▀ ██▀ ▀ ████ █████▀█▀█████ ████ ████ ████ ███ ▀█████▀ ▀▀███████ ████ ████ █ ████ ████ ███▀ ████ ████▀▀ ███▀ ▀▀▀▀███ ████ ████ █ ████ ███▀▀▀▀▀ ████ ███ ██▀██ ▀█ ███▀ ████ ████ ▀ ████ ████ ▀███ ██ ▀██ ██ █▀ ▀██ ▀▀▀▀▀ ▀▀▀ ▀▀▀ ▀▀▀ ████ ▀▀▀▀ ▀▀▀▀ ▀▀ ▀▀ ████ ▀▀▀▀ SiMPLEX PRESENTS: ─ ───────────────────────────╖ Release ╓────────────────────────────── ─ ─ ──────────────────────────╜ name! ╙───────────────────────────── ─ Interstellaria v1.0.9 (c) Chucklefish Files: 12x.10.00MB Release date: 1/01/2019 Protection: Steam Language: English ─ ───────────────────────────╖ Release ╓────────────────────────────── ─ ─ ──────────────────────────╜ info! ╙───────────────────────────── ─ NOTES: This release is standalone and includes all previously released content. Take on the role of captain managing your crew and fleet across the galaxy. Every star and planet holds untold riches and dangers. Each encounter will require skills in trading, diplomacy, and combat. Allocate power to engines, charge all weapons, and take on the worst the galaxy has to handle. For more info go to : http://store.steampowered.com/app/280360/ News: https://steamcommunity.com/games/280360/announcements/detail/ ~~~~~~~~~~~~~~~~~~~~ 1. Unzip & Unrar. 2. Run SiMPLEX.exe for install 3. Use the Shortcut for start the game 4. Have Fun!!! Ripped: "NOTHING" ─ ───────────────────────────╖ Release ╓────────────────────────────── ─ ─ ──────────────────────────╜ notes ╙───────────────────────────── ─ in case we removed redistributables. You may need to download and install the following: Check the "_CommonRedist\" directory (if it is included). 1. Don't forget to add an exception to your antivirus (if required) 2. Block all game executables in your firewall Support the software developers. If you like this game, BUY IT!! ─ ───────────────────────────╖ SiMPLEX ╓────────────────────────────── ─ ─ ──────────────────────────╜ greets! ╙───────────────────────────── ─ CODEX - PLAZA - ACTIVATED - STEAMPUNKS - CPY - 0x0007 - DEVIANCE SOULDRINKER - MYTH - DYNASTY - PARADIGM - COUNCIL - DYTEC
Список изменений
20 дек. 2018
V1.09 Launched, Basic Modding! Interstellaria - coldricegames I bring to you the first of a series of patches for Interstellaria. This initial patch will allow for the basic modding and editing of the game, as well as several critical bug fixes. I set out updating interstellaria for the first year and a half after release. Sadly, the games faults were too much and it didn't perform very well. I was not generating income to continue work in game development, and I had to instead focus on my full time job. I had failed, and was considering giving up. I put together some little small demos here and there to try to get back into game development, but ultimately was not hopeful in securing funds. Surprisingly I had been contacted a few times the last update here and there by people who did love the game. I appreciated that despite its many flaws, they enjoyed the experience. Its because of you I began working on a new project (which is still very early in development) as well as "slow boating" updates on Interstellaria, much of which involved overhauls of deep outdated systems. This patch, and future patches, are for those fans who appreciate the universe I built and honestly inspired me to try again. NEW
-MODDING - all items, ships, races, weapons, traits, and enemies are editable via XML. You can either directly edit them, or place an edited copy in the "mod" folder and it will automatically load. placing PNG's in the mod folder will also be loaded at run time for custom graphics.
-Added a popup when you try to travel, and you don't have navigation manned or engines with energy
-You can now equip items, use medpacks, etc... regardless of how close you are to the ship
-Crewmen harvesting resources will now automatically return to the ship when none exist
-The game will give percentage update while loading a level
-Updated the tutorial text
-Increased the EXP gains from crew using stations
-added a slight "background" to tiles to give resources, stations, etc.. a more background appearance
-Added new "frame" graphics similar to orginal UI
-Did more to prevent the UI from overlapping when it shouldnt
-Sped up map travel
-Added some Effects with the ui
-The game alerts you when you pick up items during combat
-Reloading option added to crewmen controls, where a crewmen will reload, and come back to where they were
-Changed some of the placement of text alerts
-Text alerts will now time out on their own
-Adjusted/added/removed various alerts in the game
-Adjusted the cost of hiring crew
-Crewmen now move quicker
-NPC's with no use are darkened and places in the background
-Updated the way resolutions are handled in game to prevent cutting off the UI at certain resolutions. Also supports those users who are editing the resolution manually in the settings file
-Removed some stat tracking features of the game
-Adjusted collision
-adjusted the spawn rate and speed of enemy ships BUGS FIXED
-Fixed a bug where the game generates an infinite number of items
-Fixed a bug where the "dino" kill didn't register for the mission
-Fixed a bug where the oloke quest didn't trigger properly
-Fixed a bug where a crewmen would arrive at a resource, animate that its harvesting, but actually do nothing and be stuck
-Fixed a bug where you couldn't land on asteroids
-Fixed a bug where you couldn't land on abandoned stations
-Fixed a bug where Equipped guns sometimes show up blank
-Fixed a bug where you can click the minimap through the trade screen
-Fixed a bug where the pause button was clickable through the UI
-Fixed a graphical issue on sakari windows
-Fixed a bug with hot keys triggering while typing in names
-Fixed a bug where closing a menu also deselects your current crewmen
-Fixed a bug where the "no power" text would persist
-Fixed a bug where the game would crash if it can't find the correct dialogue
-Fixed a bug where station icons were visible through menus
-Fixed a bug where repair sounds didn't trigger, or triggered too many times
-Fixed a bug where repair plates didn't work
-Fixed a bug where sometimes hiring didn't work
-Fixed a bug where the game would crash while a crewmen was fighting, but then boarding the ship
-Fixed a bug where flying enemies didn't properly collide ceilings
-Fixed a bug where drop points on new Terra didn't trigger
-Fixed a bug where crewemen wouldnt spawn on the station they were using when you load a game
-Fixed a bug with giant enemies and the way they attack
-Fixed a bug where the starmap moves around while using other parts of the UI
-Fixed a bug where you could click the "land" button through the UI 22 дек. 2016
v1.089b Live! Interstellaria - coldricegames Only some bug fixes for today! -fixed issue where menus could go up past top of screen
-fix an issue where items could stack more than their max stack
-fixed and issue where clicking menu buttons didn't close that menu
-fixed a bug where releasing shift when naming a ship or a crewmen will cause a double letter to show up
-slightly adjusted the efficiency of pathfinding in preparation for a future update
-fixed a bug where items might be invisible when selling a ship, making it unclickable/usable
Scene-релиз заменён на лицензионную копию.
Добавлена новая версия.
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113.6 MB magnet C3962C2B2E9EA308CBC320F08868266AB1DA0018 Interstellaria_WIN_1.09b.zip 113.61 MB 119131268
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Список изменений
5 янв. 2019
v1.09b Live Interstellaria - coldricegames
Holidays are over, back to work! I have a few minor bugs to clear up from the last patch. More as time goes on. -Fixed a bug where png/sprites weren't loading from mod folder
-Fixed a bug where the stats of a crewmen were being swapped in the UI
-Fixed a bug where tooltips were displayed for ships not on screen 20 дек. 2018
V1.09 Launched, Basic Modding! Interstellaria - coldricegames I bring to you the first of a series of patches for Interstellaria. This initial patch will allow for the basic modding and editing of the game, as well as several critical bug fixes. I set out updating interstellaria for the first year and a half after release. Sadly, the games faults were too much and it didn't perform very well. I was not generating income to continue work in game development, and I had to instead focus on my full time job. I had failed, and was considering giving up. I put together some little small demos here and there to try to get back into game development, but ultimately was not hopeful in securing funds. Surprisingly I had been contacted a few times the last update here and there by people who did love the game. I appreciated that despite its many flaws, they enjoyed the experience. Its because of you I began working on a new project (which is still very early in development) as well as "slow boating" updates on Interstellaria, much of which involved overhauls of deep outdated systems. This patch, and future patches, are for those fans who appreciate the universe I built and honestly inspired me to try again. NEW
-MODDING - all items, ships, races, weapons, traits, and enemies are editable via XML. You can either directly edit them, or place an edited copy in the "mod" folder and it will automatically load. placing PNG's in the mod folder will also be loaded at run time for custom graphics.
-Added a popup when you try to travel, and you don't have navigation manned or engines with energy
-You can now equip items, use medpacks, etc... regardless of how close you are to the ship
-Crewmen harvesting resources will now automatically return to the ship when none exist
-The game will give percentage update while loading a level
-Updated the tutorial text
-Increased the EXP gains from crew using stations
-added a slight "background" to tiles to give resources, stations, etc.. a more background appearance
-Added new "frame" graphics similar to orginal UI
-Did more to prevent the UI from overlapping when it shouldnt
-Sped up map travel
-Added some Effects with the ui
-The game alerts you when you pick up items during combat
-Reloading option added to crewmen controls, where a crewmen will reload, and come back to where they were
-Changed some of the placement of text alerts
-Text alerts will now time out on their own
-Adjusted/added/removed various alerts in the game
-Adjusted the cost of hiring crew
-Crewmen now move quicker
-NPC's with no use are darkened and places in the background
-Updated the way resolutions are handled in game to prevent cutting off the UI at certain resolutions. Also supports those users who are editing the resolution manually in the settings file
-Removed some stat tracking features of the game
-Adjusted collision
-adjusted the spawn rate and speed of enemy ships BUGS FIXED
-Fixed a bug where the game generates an infinite number of items
-Fixed a bug where the "dino" kill didn't register for the mission
-Fixed a bug where the oloke quest didn't trigger properly
-Fixed a bug where a crewmen would arrive at a resource, animate that its harvesting, but actually do nothing and be stuck
-Fixed a bug where you couldn't land on asteroids
-Fixed a bug where you couldn't land on abandoned stations
-Fixed a bug where Equipped guns sometimes show up blank
-Fixed a bug where you can click the minimap through the trade screen
-Fixed a bug where the pause button was clickable through the UI
-Fixed a graphical issue on sakari windows
-Fixed a bug with hot keys triggering while typing in names
-Fixed a bug where closing a menu also deselects your current crewmen
-Fixed a bug where the "no power" text would persist
-Fixed a bug where the game would crash if it can't find the correct dialogue
-Fixed a bug where station icons were visible through menus
-Fixed a bug where repair sounds didn't trigger, or triggered too many times
-Fixed a bug where repair plates didn't work
-Fixed a bug where sometimes hiring didn't work
-Fixed a bug where the game would crash while a crewmen was fighting, but then boarding the ship
-Fixed a bug where flying enemies didn't properly collide ceilings
-Fixed a bug where drop points on new Terra didn't trigger
-Fixed a bug where crewemen wouldnt spawn on the station they were using when you load a game
-Fixed a bug with giant enemies and the way they attack
-Fixed a bug where the starmap moves around while using other parts of the UI
-Fixed a bug where you could click the "land" button through the UI