Android Game Programming For Dummies
Год: 2012
Автор: Derek James
Издательство: John Wiley & Sons
ISBN: 978-1-118-02774-5 (Print)
ISBN: 978-1-118-22218-8 (Ebook)
Серия: For Dummies
Язык: Английский
Формат: PDF/EPUB
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 384
Описание:
Get your head in the game and start developing engaging Android apps that game gurus will love!
Games challenge our minds, relieve our boredom, bring us closer to family and friends, and are just plain fun. It's no wonder developers are geared up to get going on the next great game. It's easy to join in the fun with For Dummies! A bit of Java knowledge is helpful, but even if you lack that, this book will walk you through creating two Android games and getting them into Google Play. Once you've got the basics down, let your imagination lead the way!
Understand Android — learn about the capabilities of the Android platform and why it's suited for mobile gaming
Plan your game — decide on the game type, the number of players, how and when users might play, and who would be most interested in your app
Get started — set up your development environment and explore the parts of an Android app
Learn variety — follow step-by-step directions to create a two-player card game and an arcade-style game with sound and animation
Market your creations — explore the market for your game, publish it to Google Play, and keep it up to date
Open the book and find:
What you should know about the Android gaming industry
Project planning tips
How to identify the market for your game
The ins and outs of good interface design
The lifecycle of an activity
Advice on screen orientation
How to create simple animations
How to monetize your game and turn a profit
Learn to:
Develop fun and interactive games for Android-based smartphones
Apply fundamental game design principles to create realistic animation
Make use of Android's rich feature set in your games
Publish your game, keep it current, and make some money
Оглавление
Introduction
Part I: Adopting the Android Gaming Mindset
Chapter 1: Getting to Know Android Gaming
Chapter 2: Designing Your Game
Chapter 3: Setting Up Your Development Environment
Part II: Starting to Program
Chapter 4: Dissecting an Android App
Part III: Making Your First Game: Crazy Eights
Chapter 5: Creating a Simple Title Screen
Chapter 6: Creating a Basic Play Screen
Chapter 7: Finishing Your First Game
Part IV: Moving On to Your Second Game: Whack-a-Mole
Chapter 8: Creating a Complex Title Screen
Chapter 9: Creating an Animated Play Screen
Chapter 10: Storing and Retrieving Game Information
Part V: Managing Your Game in the Market
Chapter 11: Making Money with Your Game
Chapter 12: Publishing and Updating Your Game
Part VI: The Part of Tens
Chapter 13: Ten Open-Source Game Projects
Chapter 14: Ten Game Engines and Tools
Chapter 15: Ten More Places to Distribute Your Game
Chapter 16: Ten Websites for Android Game Developers
Glossary
Index