Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game
Год: 2011
Автор: Rick Rogers
Жанр: Программирование
Издательство: Addison-Wesley
ISBN: 978-0-321-76962-6
Серия: Addison-Wesley Learning Series
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 476
Описание: Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.
The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).
With this book you’ll learn how to:
•Use free Android tools for creating code, artwork, and sound
•Implement the “game loop” that is at the heart of Android games
•Bring your game to life with scene transitions and entity modifiers
•Make the most of bitmap and vector graphics, sprites, and animation
•Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
•Build infinite virtual worlds with tile maps
•Create, save, and reuse powerful particle effects
•Find, acquire, modify, and use background music and sound effects
•Implement highly realistic physics effects with Box2D
•Use AI techniques to make your games smarter and more fun
•Build a scoring framework based on collisions between your game elements
Оглавление
Foreword
Preface
Acknowledgments
About the Author
1 Mobile Games
2 Game Elements and Tools
3 The Game Loop and Menus
4 Scenes, Layers, Transitions, and Modifiers
5 Drawing and Sprites
6 Animation
7 Text
8 User Input
9 Tile Maps
10 Particle Systems
11 Sound
12 Physics
13 Artificial Intelligence
14 Scoring and Collisions
15 Multimedia Extensions
16 Game Integration
17 Testing and Publishing
A Exercise Solutions
Index