Game Development with Blender and Godot
Год издания: 2022
Автор: Obuz K.
Издательство: Packt
ISBN: 9781801816021
Язык: Английский
Формат: EPUB
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 330
Описание: Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Оглавление
Preface
Part 1: 3D Assets with Blender
Chapter 1: Creating Low-Poly Models
Chapter 2: Building Materials and Shaders
Chapter 3: Adding and Creating Textures
Chapter 4: Adjusting Cameras and Lights
Chapter 5: Setting Up Animation and Rigging
Part 2: Asset Management
Chapter 6: Exporting Blender Assets
Chapter 7: Importing Blender Assets into Godot
Chapter 8: Adding Sound Assets
Part 3: Clara’s Fortune – An Adventure Game
Chapter 9: Designing the Level
Chapter 10: Making Things Look Better with Lights and Shadows
Chapter 11: Creating the User Interface
Chapter 12: Interacting with the World through Camera and Character Controllers
Chapter 13: Finishing with Sound and Animation
Chapter 14: Conclusion
Index
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