Material Creation Workflows in CryENGINE
Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя:
http://www.digitaltutors.com/
Автор: Joshua Kinney
Продолжительность: 1hrs. 44mins.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of CryENGINE tutorials we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. In this series of CryENGINE tutorials we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning about the Material Editor interface. Once that is finished we'll jump right into creating our first material where we'll learn the difference between a Material and a Multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we'll move on into some of the more advanced shaders where we'll see how CryENGINE pulls off its beautiful graphics.
Содержание
Lesson 1
Introduction and project overview
Lesson 2
Material editor overview
Lesson 3
Material creation basics
Lesson 4
Basic asset creation workflow
Lesson 5
Exploring the Illum shader parameters
Lesson 6
Working with different texture map types
Lesson 7
Creating environment probes
Lesson 8
Creating reflective materials
Lesson 9
Using the HumanSkin shader
Lesson 10
Controlling the hair shader
Lesson 11
Parallax Occlusion Mapping
Файлы примеров: присутствуют
Формат видео: FLV
Видео: AVC, 1280x720, 16:9, 15 к/с, 900 Кбит/сек.
Аудио: AAC, 44,1 КГц, 125 Кбит/сек, 2 канала.