ShaderX3 - Advanced Rendering With DirectX and OpenGL
Год: 2004
Автор: Engel W.F. (ed.) et al.
Жанр: Computer Science - Computer Graphics
Язык: Английский
Издательство: Charles River Media
ISBN: 1-5845-03-572
Формат: PDF
Качество: Отсканированные страницы
Количество страниц: 614
Описание:In the past few years, DirectX and graphics cards have rapidly improved, providing a more powerful and flexible rendering pipeline. With all of these advancements, vertex and pixel shaders are becoming widely used in high end graphics and game development. Learning how to program shaders, however, is still new and challenging to many programmers. Those who have been working with these tools have found innovative uses and methods, and many of these ideas are included in ShaderX3 Advanced Rendering with DirectX and OpenGL. This all new collection of articles, written by industry experts, provides an array of practical, ready-to-use shader tricks and techniques. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.
Книга о создании эффектов на современном железе. Шейдеры (как DX HLSL так и OpenGL GLSL) - эффекты, техники, tips and tricks. Must have для людей занимающихся графикой.
Оглавление
About the Editors
About the Contributors
Section 1 - Introduction and Geometry Manipulation Tricks
Section 2 - Rendering Techniques
Section 3 - Software Shaders and Shader Programming Tips
Section 4 - Image Space
Section 5 - Shadows
Section 6 - 3D Engine Design
Section 7 - Tools
Section 8 - Environmental Effects
Appendix - About the CD-ROM
Index
Дооформил B62